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A Slavic darkfolk roleplaying game

Your dice are a currency.
Every spell is a debt.

A world of old faith · hungry forests · unpaid debts

The world remembers

A land where belief
leaves teeth marks.

Two skeletons entwined with roots and leaves

Strigovia is a Slavic darkfolk setting shaped by ancient rites, village fears, and a wilderness that does not recognize human law.

You do not arrive as chosen heroes. You arrive as people with names, obligations, and reasons to risk the road. The things beyond the firelight know the difference.

Woodcut forest illustration from the Strigovia Quickstart

Beyond the village boundary

The forest
is listening.

Cross thresholds, observe taboos, and learn which spirits can be reasoned with—and which should never learn your name.

A realm shaped by stories

Know the road.
Fear the reason.

Strigovia is not a map to be conquered. It is a web of settlements, old paths, seasonal rites, and bargains whose meaning changes from valley to valley.

01

Villages & Strongholds

Small islands of custom and firelight, each protected by traditions outsiders ignore at their peril.

02

Living Wilderness

Forests remember trespass, rivers carry omens, and familiar trails may refuse to lead you home.

03

Spirits & Monsters

Some can be bargained with. Others are hunger given a name. Knowing which is which is part of survival.

04

Factions & Faiths

Old gods, new powers, village elders, and wandering orders all claim the right to define what is sacred.

Rules with consequences

Spend what
you cannot replace.

A system built to make every choice visible at the table: tactile, dramatic, and inseparable from the fiction.

01

Symbolic Dice

Your dice are more than randomizers. They are a finite currency: wager them, lose them, or hold them back for what waits deeper in the woods.

Read the rule
02

Burnout

Push beyond your limits and your strongest dice begin to fade. Every victory asks what you are willing to spend to earn it.

Read the rule
03

Debt Magic

Magic answers—but never for free. Invoke old powers, accept their price, and carry the debt into the story.

Read the rule
04

Arbonautics

Travel through a living mythic landscape where paths, seasons, taboos, and spirits reshape every expedition.

Read the rule

How a test works

Choose. Wager.
Face the result.

  1. AssembleBuild a pool from what your character brings to the moment.
  2. CommitDecide how much of your strength you are willing to put at risk.
  3. Read the signsThe dice decide more than success: they shape the consequence.

A world ready for your table

One realm.
Two ways to enter.

Strigovia Core RulebookStrigovia Campaign GuideStrigovia alternative cover with skull and herbsStrigovia alternative cover with forest creatures
01

The Original System

The complete Strigovia experience: symbolic dice, Burnout, Debt Magic, and a game rhythm born from its world.

02

5E Compatible

Bring the setting, creatures, adventures, and darkfolk atmosphere into an existing fifth-edition campaign.

5ECompatible
03

VTT Ready

Play Strigovia online with digital maps, tokens, and automated character sheets.

Roll20Foundry Virtual Tabletop
400+pages of setting and play
144pages in the Quickstart
2rules paths into Strigovia

Your first night begins here

Discover the
Quickstart.

Meet the world, learn the core system, and take your first steps beyond the village lights.